SOUTHERN ALABAMA PAINTBALL

Field Regulations  |  Membership Information

 SOUTHERN ALABAMA PAINTBALL | CALL: (251) 490-6049 |  9AM - 5PM SATURDAY
4901 MONTEE ROAD, THEODORE, ALABAMA, 36582
Regulations of the Field
1. No Foul Language, No Un-Sportsman like conduct
2. Goggles On/Off – Before you pass the sign marked GOGGLES ON going towards the field your goggles must be on your face covering your eyes.  Not propped on your head but covering your eyes.  When you are coming off the field your goggles must remain on your face until you pass the sign marked GOGGLES OFF     *** AT NO POINT DURING THE COURSE OF THE GAME ARE YOU ALLOWED TO TAKE YOUR GOGGLES OFF ON THE FIELD OR WHILE PAST THE SIGN.
3. Barrel Plugs – While in the safety/staging area, your barrel plug MUST remain on your marker at all times. When you are going towards the field upon entering the field there is a barrel plug sign marked BARREL PLUG OFF. At this point it is safe to take off your barrel plug and place into the container provided or you may place it in your pocket.  When you are coming off the field at that same point you MUST place your barrel plug on your marker.  STOP AND PLACE YOUR BARREL PLUG ON YOUR MARKER.  At NO point are you to walk into the staging/safety area without your barrel plug on your marker. If you are the last person off the field and there are no barrel plugs in the container or in your pocket, place your marker on the ground and walk to the staging/safety area and find your barrel plug.  It is possible someone may have grabbed a second one by mistake.
4. Random Shooting – DO NOT shoot at any of the bunkers or buildings as you are walking to your starting point.  This applies to the end of the game as well, when the game is called over DO NOT continue shooting, place your barrel plug on (if you have it with you) and put your safety on immediately
5. Blind Shooting – Blind shooting is not allowed.  YOU MUST BE ABLE TO SEE WHERE YOU ARE SHOOTING.  You can hide behind a bunker and look through a crack in the bunker, but you must be able to see where your paint is going.  This prevents anyone from getting hit while walking off the field or observing the game.
6. Fort Elimination – Each fort has a bell that must be rung in order to eliminate players in the forts
7. Surrender Rule – There is a 25 foot safety zone around all players.  In order for the surrender rule to be effective, you must be able to sneak up on a player who may be in a building or behind a bunker.  However the surrender does not work if you are in a fire fight with someone and outside the 25’ zone and then one player steps within 25’, the other player cannot yell surrender   
8. Elimination Rule – An elimination on our field is anything the size of a quarter anywhere on the body.  Markers do not count.  If you are behind some brush and the only thing that is coming through is splatter that does not add up to a quarter.  It must hit you and leave paint the size of a quarter.
9. Sign you are out – The universal sign you are eliminated from the game is to point your marker straight up into the air.  DO NOT hide behind a bunker or tree, players may mistake you for being in the game.
10. Friendly Fire – Friendly fire DOES count.  If you are in a game and someone shoots you from behind and the only people behind you are your teammates, if it leaves a spot the size of a quarter it DOES count.
11. Paint Check – If a person calls a paint check the player is no longer apart of the game until a referee or a fellow player can check the player.  DO NOT take this opportunity to advance on the player, you must wait or move on to another opponent until the player is checked and cleared or eliminated from the game.  If it is just you and the other player, then the game will stop until the player is cleared/eliminated by the referee.
12. Marker Problem – During the course of the game, if you are renting equipment from Southern Alabama Paintball, use the paint check rule.  Once you call a paint check, gun problem you are now neutral in the game.  The referee will attempt to fix your marker on the field, if it cannot be fixed your marker will be fixed at the end of the game once in the safety/staging area. If you have your own equipment you MUST fix it on the fly or pull yourself out of the game and fix it.
13. Scenario – During the course of the day is our scenario.  The missions vary on time depending on the objectives.  A mission brief is given to each team individually.  DO NOT ASK what game is next as you will be briefed with your team.
14. Dead Players Don’t Talk – This rule means that if you are eliminated you cannot give out any information to your teammates.  Do not give them locations of opponents.  However, if you are walking by and someone asks you for a paint check, please help our referee’s out and check them.
15. Chrono Speed – Before anyone walks onto the field, all markers MUST go over the chronograph to check the velocity of the marker.  All markers per industry standard is less than 300 feet per second.  If you are over this amount, there is a loud alarm that will alert you.  At the end of the second game, everyone must take there markers across the chronograph again to make sure the markers are not ramping above the maximum velocity.
16. Trash Cleanup – Please pickup after yourselves.  Any bottles, paper, boxes, spent cigarette butts, please throw them away.  There are three trash cans readily available for your use. If it is full let us know so we can empty it.
17. Nets – There is no shooting over the nets or ducking underneath the nets.
18. Player Hurt – If a player is hurt, hurt to the point where there are broken bones, bleeding, etc call MAN DOWN.  Keep repeating man down until one of the referee’s or adults yells “I’ve got it” at that point the game is done.  We will administer first aid, call emergency crews, whatever is necessary to assist the injured player. This is only for serious injuries